PROPOSED RULEMAKING
[ 58 PA. CODE CHS. 465a, 583, 585, 587, 588, 589, 590, 591, 592, 593, 611a, 667a, 668a, 669a, 670a, 671a, 672a, 673a, 674a, 675a AND 676a ]
Table Game Rules of Play
[45 Pa.B. 4185]
[Saturday, August 1, 2015]The Pennsylvania Gaming Control Board (Board), under the general authority in 4 Pa.C.S. § 1202(b)(30) (relating to general and specific powers) and the specific authority in 4 Pa.C.S. §§ 13A02(1), (2), (4) and (7) and 13A23(a) (relating to regulatory authority; and training of employees and potential employees), proposes to amend Chapters 465a and 611a (relating to accounting and internal controls; and table game minimum training standards), rescind temporary Chapters 583, 585, 587, 588, 589, 590, 591, 592 and 593 and add Chapters 667a, 668a, 669a, 670a, 671a, 672a, 673a, 674a, 675a and 676a to read as set forth in Annex A.
Purpose of the Proposed Rulemaking
This proposed rulemaking will add a new table game, transition nine temporary table game chapters into permanent regulations, update the surveillance requirements to incorporate the additional table games and amend the dealer minimum training requirements.
Explanation
Surveillance requirements in Chapter 465a
The surveillance requirements in § 465a.9 (relating to surveillance system; surveillance department control; surveillance department restrictions) are proposed to be amended to incorporate the ten additional table games in this proposed rulemaking that are being added to the permanent regulations. The provisions being added to § 465a.9 are consistent with surveillance requirements in the temporary regulations, which will be rescinded upon final-form rulemaking.
Dealer training in Chapter 611a
The dealer training requirements in § 611a.2 (relating to minimum proficiency requirements) are proposed to be amended to provide clarity to the regulated community, to include training on games not previously incorporated into the regulations and to reduce the number of hours of training on specific game types for experienced dealers only.
Proposed amendments to § 611a.2(a), regarding inexperienced dealer training, provide clarity by grouping like games together, eliminating the reference to Pai Gow Poker and Baccarat style games, as those games are ''other banked card games'' which are already incorporated into the requirements under the Blackjack training, and including training on Big 6 Wheel and Sic Bo, game types not previously incorporated into the regulations.
Section 611a.2(b) addresses additional training for those dealers who are already trained and experienced in dealing table games. These provisions are applicable when a dealer is trained on one table type, card style games for example, and wish to be trained on a different table type, such as Craps or tiles. The amendments to subsection (b) are proposed for clarity and to reduce the number of hours of additional training an experienced dealer is required to complete to deal dice, Roulette or tile games.
Proposed § 611a.2(d) requires licensees to specify the mechanism and the amount of additional training experienced dealers will be completing to deal a different game of the same table type. This provision is applicable when a dealer is already experienced to deal a table type, such as the card game Pai Gow Poker, but would now like to deal the new game of the same table type, such as proposed card game Go Fore It. All training programs are required to be submitted in accordance with § 611a.4 (relating to submission of training programs to the Board).
Table games
Flop Poker, Props & Hops, Raise It Up Stud Poker, Six Card Fortune Pai Gow Poker, Lunar Poker, Free Bet Blackjack, Double Back Jack, Criss-Cross Poker and High Roll Dice are proposed to be transitioned from temporary regulations to permanent regulations. Go Fore It, a table game, is proposed to be added.
For the rules of play for table games, most chapters are drafted in the same basic format: section a.1 containing the definitions used throughout the chapter; section a.2 containing the table physical characteristics; section a.3 detailing the number of cards and decks used to play the game; section a.4 addressing the opening of the table for gaming; section a.5 detailing how the cards are to be shuffled and cut; section a.6 specifying the ranking of the hands; section a.7 outlining the permissible wagers; sections a.8—a.10 detailing the procedures for dealing the cards; section a.11 addressing how the round of play is to be completed; section a.12 outlining the permissible payout odds for winning wagers; and section a.13 addressing irregularities in play.
The Board approved some revisions between the temporary regulations and the proposed permanent regulations. An optional progressive side wager is proposed to be added in Chapter 667a (relating to Flop Poker). In Chapter 668a (relating to Props & Hops), three wagers were not transferred and seven wagers are proposed to be added.
Chapter 671a (relating to Lunar Poker) is a complete rewrite of the game from the temporary regulations.
In Chapter 672a (relating to Free Bet Blackjack), optional surrender was not transferred from this Blackjack variation as players may split or double-down without placing an additional wager depending on the value of the player's hand.
Minor revisions are made to payout tables in Chapters 674a and 675a (relating to Criss-Cross Poker; and High Roll Dice).
Fiscal Impact
Commonwealth. The Board does not expect that this proposed rulemaking will have fiscal impact on the Board or other Commonwealth agencies. Updates to Rules Submission forms and internal control procedures will be reviewed by existing Board staff.
Political subdivisions. This proposed rulemaking will not have fiscal impact on political subdivisions of this Commonwealth.
Private sector. This proposed rulemaking will provide certificate holders with additional table game options. If a certificate holder decides to offer the games within the licensed facility, the certificate holder will be required to train their dealers on the rules of play and may need to purchase new equipment. Costs incurred to train employees or purchase/lease equipment should be offset by the proceeds of gaming.
General public. This proposed rulemaking will not have fiscal impact on the general public.
Paperwork Requirements
If a certificate holder selects different options for the play of table games, the certificate holder will be required to submit an updated Rules Submission form reflecting the changes. These forms are available and submitted to Board staff electronically.
Effective Date
The proposed rulemaking will become effective upon final-form publication in the Pennsylvania Bulletin.
Public Comments
Interested persons are invited to submit written comments, suggestions or objections regarding the proposed rulemaking within 30 days after the date of publication in the Pennsylvania Bulletin. Public comments should be addressed to Susan A. Yocum, Assistant Chief Counsel, Attention: Regulation #125-188 Public Comment, Pennsylvania Gaming Control Board, P. O. Box 69060, Harrisburg, PA 17106-9060.
Contact Person
The contact person for questions about this proposed rulemaking is Susan Yocum, Assistant Chief Counsel, (717) 346-8300.
Regulatory Review
Under section 5(a) of the Regulatory Review Act (71 P. S. § 745.5(a)), on July 15, 2015, the Board submitted a copy of this proposed rulemaking and a copy of the Regulatory Analysis Form to the Independent Regulatory Review Commission (IRRC) and to the Chairpersons of the House Gaming Oversight Committee and the Senate Community, Economic and Recreational Development Committee. A copy of this material is available to the public upon request and is available on the Board's web site at www.gamingcontrolboard.pa.gov.
Under section 5(g) of the Regulatory Review Act, IRRC may convey any comments, recommendations or objections to the proposed rulemaking within 30 days of the close of the public comment period. The comments, recommendations or objections must specify the regulatory review criteria which have not been met. The Regulatory Review Act specifies detailed procedures for review, prior to final publication of the rulemaking, by the Board, the General Assembly and the Governor of comments, recommendations or objections raised.
WILLIAM H. RYAN, Jr.,
ChairpersonFiscal Note: 125-188. No fiscal impact; (8) recommends adoption.
Annex A
TITLE 58. RECREATION
PART VII. GAMING CONTROL BOARD
Subpart E. SLOT MACHINES AND ASSOCIATED EQUIPMENT
CHAPTER 465a. ACCOUNTING AND INTERNAL CONTROLS § 465a.9. Surveillance system; surveillance department control; surveillance department restrictions.
* * * * * (c) The surveillance system required in this section must include:
* * * * * (2) The following number of cameras dedicated to table games that are not fully automated electronic gaming tables:
(i) [At] Except as provided in subparagraphs (ii)—(vii), at least one stationary camera for each table game offered by the licensed facility [except Craps, Baccarat, Roulette and Big Six Wheel].
(ii) At least two stationary cameras for each Craps and Three Dice Football table, with one camera covering each end of the table.
(iii) At least two stationary cameras for each Baccarat table, with one camera covering each end of the table.
(iv) At least two stationary cameras for each Roulette table, with one camera covering the wheel and one camera covering the table layout.
(v) At least two stationary cameras for each Big Six Wheel, with one camera covering the wheel and one camera covering the table layout.
(vi) At least two stationary cameras for each Props & Hops table with one camera covering the designated circle on the table layout for the placement of the uncovered shaker and one camera covering the table layout.
(vii) At least two stationary cameras for each High Roll Dice table with one camera covering the throw box and one camera covering the remainder of the table.
(3) Additional cameras as required by the Bureau of Casino Compliance. The additional cameras may include cameras with 360° pan, tilt and zoom capabilities.
* * * * *
Subpart K. TABLE GAMES
CHAPTER 583. [FLOP POKER] (Reserved) (Editor's Note: As part of this proposed rulemaking, the Board is proposing to rescind Chapter 583 which appears in 58 Pa. Code pages 583-1—583-12, serial pages (370399), (370400) and (367277)—(367286).)
§§ 583.1—583.14. (Reserved).
CHAPTER 585. [PROPS & HOPS] (Reserved) (Editor's Note: As part of this proposed rulemaking, the Board is proposing to rescind Chapter 585 which appears in 58 Pa. Code pages 585-1—585-6, serial pages (370401), (370402), (367289), (367290), (368207) and (368208).)
§§ 585.1—585.5. (Reserved).
CHAPTER 587. [RAISE IT UP STUD POKER] (Reserved) (Editor's Note: As part of this proposed rulemaking, the Board is proposing to rescind Chapter 587 which appears in 58 Pa. Code pages 587-1—587-16, serial pages (370403), (370404), (368211)—(368222), (369407) and (369408).)
§§ 587.1—587.14. (Reserved).
CHAPTER 588. [SIX-CARD FORTUNE PAI GOW POKER] (Reserved) (Editor's Note: As part of this proposed rulemaking, the Board is proposing to rescind Chapter 588 which appears in 58 Pa. Code pages 588-1—588-20, serial pages (370405), (370406) and (369411)—(369428).)
§§ 588.1—588.13. (Reserved).
CHAPTER 589. [LUNAR POKER] (Reserved) (Editor's Note: As part of this proposed rulemaking, the Board is proposing to rescind Chapter 589 which appears in 58 Pa. Code pages 589-1—589-14, serial pages (370407), (370408), (369431)—(369440), (369883) and (369884).)
§§ 589.1—589.13. (Reserved).
CHAPTER 590. [FREE BET BLACKJACK] (Reserved) (Editor's Note: As part of this proposed rulemaking, the Board is proposing to rescind Chapter 590 which appears in 58 Pa. Code pages 590-1—590-13, serial pages (369885)—(369896) and (371285).)
§§ 590.1—590.13. (Reserved).
CHAPTER 591. [DOUBLE BACK JACK] (Reserved) (Editor's Note: As part of this proposed rulemaking, the Board is proposing to rescind Chapter 591 which appears in 58 Pa. Code pages 591-1—591-12, serial pages (371287)—(371296), (372967) and (372968).)
§§ 591.1—591.13. (Reserved).
CHAPTER 592. [CRISS-CROSS POKER] (Reserved) (Editor's Note: As part of this proposed rulemaking, the Board is proposing to rescind Chapter 592 which appears in 58 Pa. Code pages 592-1—592-12, serial pages (372969)—(372978), (374031) and (374032).)
§§ 592.1—592.13. (Reserved).
CHAPTER 593. [HIGH ROLL DICE] (Reserved) (Editor's Note: As part of this proposed rulemaking, the Board is proposing to rescind Chapter 593 which appears in 58 Pa. Code pages 593-1—593-6, serial pages (374033)—(374038).)
§§ 593.1—593.6. (Reserved).
CHAPTER 611a. TABLE GAME MINIMUM TRAINING STANDARDS § 611a.2. Minimum proficiency requirements.
(a) A curriculum related to the conduct of table games offered by a gaming school or by a certificate holder must, at a minimum, include:
(1) The following minimum hours of instruction on the conduct of table games in accordance with the regulations in this subpart:
Table Game Minimum Hours of Instruction Blackjack and other banked card games 100 hours over a 5-week period, at least 80 hours of which shall be in Blackjack Craps [and], Mini-Craps and other dice games 160 hours over a 6-week period [Baccarat, Midibaccarat and Minibaccarat 80 hours over a 4-week period] Nonbanked Poker 80 hours over a 4-week period Roulette 80 hours over a 4-week period Pai Gow Tiles 160 hours over a 6-week period [Pai Gow Poker 80 hours over a 4-week period] Sic Bo and Big 6 Wheel 30 hours over a 2-week period (2) The proper use, control and shuffling of playing cards for authorized games that involve the use of cards.
(3) The proper use and control of dice for authorized games that involve the use of dice.
(4) The proper use and control of tiles for authorized games that involve the use of tiles.
(b) A dealer who has completed a course of training in accordance with subsection (a) and would like to be trained to deal a different game type (for example, a dealer who is trained to deal banked card games but would like to deal Craps) shall successfully complete, at a gaming school as defined in section 1103 of the act (relating to definitions) or through training offered by the certificate holder:
(1) The following minimum hours of instruction required for the different game type:
Additional Training on Different Game Type Minimum Hours of Instruction Blackjack and [Poker] all banked and nonbanked card games 60 hours over a 3-week period Craps [and], Mini-Craps and other dice games [140] 120 hours over a [6-week] 5-week period Roulette [40] 30 hours over a 2-week period Pai Gow Tiles [140] 120 hours over a [6-week] 5-week period Sic Bo and Big 6 Wheel 15 hours over a 1-week period (2) The table test required under § 611a.5 (relating to table test; employee personnel file).
(c) The minimum hours of instruction required under subsection (a) or (b) may be completed over an alternative duration of time as approved by the Board's Executive Director. A certificate holder or gaming school requesting to offer an alternative schedule to complete the minimum hours of instruction shall submit a written request to the Executive Director, in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment), which contains a detailed description of when the training will be conducted.
(d) For an experienced dealer who would like to be trained to deal a different game of the same game type (for example, an experienced Blackjack dealer who would like to be trained on another card game), the certificate holder shall specify in its training program submitted in accordance with § 611a.4 (relating to submission of training programs to the Board) the mechanism and the amount of training an experienced dealer shall complete on the different game of the same game type. The dealer shall successfully complete the table test in accordance with § 611a.5 on the new table game prior to dealing the new game on the certificate holder's gaming floor.
(Editor's Note: Chapters 667a, 668a, 669a, 670a, 671a, 672a, 673a, 674a, 675a and 676a are new and printed in regular type to enhance readability.)
CHAPTER 667a. FLOP POKER Sec.
667a.1. Definitions. 667a.2. Flop Poker table physical characteristics. 667a.3. Cards; number of decks. 667a.4. Opening of the table for gaming. 667a.5. Shuffle and cut of the cards. 667a.6. Flop Poker rankings. 667a.7. Wagers. 667a.8. Procedure for dealing the cards from a manual dealing shoe. 667a.9. Procedure for dealing the cards from the hand. 667a.10. Procedures for dealing the cards from an automated dealing shoe. 667a.11. Procedures for completion of each round of play. 667a.12. Payout odds; Envy Bonus; rate of progression; payout limitation. 667a.13. Irregularities. § 667a.1. Definitions.
The following words and terms, when used in this chapter, have the following meanings, unless the context clearly indicates otherwise:
Burn—To remove the top or next card from the deck and place it face down in the discard rack without exposing the card to anyone.
Community card—A card which may be used by all players to form the best possible five-card Poker hand.
Flop—The three community cards dealt during a round of play.
Fold—The withdrawal of a player from a round of play by not making a Flop Wager.
§ 667a.2. Flop Poker table physical characteristics.
(a) Flop Poker shall be played on a table having betting positions for no more than six players on one side of the table and a place for the dealer on the opposite side of the table.
(b) The layout for a Flop Poker table shall be submitted to the Bureau of Gaming Operations in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment) and contain, at a minimum:
(1) The name or logo of the certificate holder.
(2) Three separate betting areas designated for the placement of Ante, Flop and Pot Wagers for each player.
(3) A separate area designated for the placement of the three community cards located directly in front of the table inventory container.
(4) If a certificate holder offers the optional Three Card Bonus Wager authorized under § 667a.7(d)(3) (relating to wagers), a separate area designated for the placement of the Three Card Bonus Wager for each player.
(5) If the certificate holder offers the optional Progressive Flop Wager authorized under § 667a.7(d)(4), a separate area designated for the placement of the Progressive Flop Wager for each player.
(6) Inscriptions that advise patrons of the payout odds or amounts for all permissible wagers offered by the certificate holder. If the payout odds or amounts are not inscribed on the layout, a sign identifying the payout odds or amounts for all permissible wagers shall be posted at each Flop Poker table.
(7) Inscriptions indicating the following:
(i) The Flop Wager must be equal to the Ante Wager.
(ii) The Pot Wager must be equal to the table minimum.
(8) If the information required under paragraph (6) is not inscribed on the layout, a sign which sets forth the required information shall be posted at each Flop Poker table.
(c) If a certificate holder offers a Progressive Flop Wager in accordance with § 667a.7(d)(4), the Flop Poker table must have a progressive table game system, in accordance with § 605a.7 (relating to progressive table games), for the placement of Progressive Flop Wagers. If the certificate holder is offering a Progressive Flop Wager on multiple linked tables or games in the same licensed facility, the progressive table game system must comply with § 605a.8 (relating to linked progressive table games). The progressive table game system must include:
(1) A wagering device at each betting position that acknowledges or accepts the placement of the Progressive Payout Wager.
(2) A device that controls or monitors the placement of Progressive Payout Wagers at the gaming table, including a mechanism, such as a lock-out button, that prevents the recognition of any Progressive Payout Wager that a player attempts to place after the dealer has announced ''no more bets.''
(d) Each Flop Poker table must have a drop box and a tip box attached on the same side of the table as, but on opposite sides of, the dealer, as approved by the Bureau of Casino Compliance in accordance with § 601a.10(g). The Bureau of Casino Compliance may approve an alternative location for the tip box when a card shuffling device or other table game equipment prevents the placement of the drop box and tip box on the same side of the gaming table as, but on opposite sides of, the dealer.
(e) Each Flop Poker table must have a discard rack securely attached to the top of the dealer's side of the table.
§ 667a.3. Cards; number of decks.
(a) Except as provided in subsection (b), Flop Poker shall be played with one deck of cards that are identical in appearance and two cover cards.
(b) If an automated card shuffling device is utilized, Flop Poker may be played with two decks of cards in accordance with the following requirements:
(1) The cards in each deck must be of the same design. The backs of the cards in one deck must be of a different color than the cards in the other deck.
(2) One deck of cards shall be shuffled and stored in the automated card shuffling device while the other deck is being used to play the game.
(3) Both decks are continuously alternated in and out of play, with each deck being used for every other round of play.
(4) The cards from only one deck are placed in the discard rack at any given time.
(c) The decks of cards used in Flop Poker shall be changed at least every:
(1) Four hours if the cards are dealt by hand.
(2) Eight hours if the cards are dealt from a manual or automated dealing shoe.
§ 667a.4. Opening of the table for gaming.
(a) After receiving one or more decks of cards at the table, the dealer shall inspect the cards for defects. The floorperson assigned to the table shall verify the inspection.
(b) After the cards are inspected, the cards shall be spread out face up on the table for visual inspection by the first player to arrive at the table. The cards shall be spread in horizontal fan shaped columns by deck according to suit and in sequence.
(c) After the first player arriving at the table has been afforded an opportunity to visually inspect the cards, the cards shall be turned face down on the table, mixed thoroughly by a washing of the cards and stacked. Once the cards have been stacked, the cards shall be shuffled in accordance with § 667a.5 (relating to shuffle and cut of the cards).
(d) If an automated card shuffling device is utilized and two decks of cards are received at the table, each deck of cards shall be spread for inspection, mixed, stacked and shuffled in accordance with subsections (a)—(c).
(e) If the decks of cards received at the table are preinspected and preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), subsections (a)—(d) do not apply.
§ 667a.5. Shuffle and cut of the cards.
(a) Immediately prior to commencement of play, unless the cards were preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), after each round of play has been completed or when directed by a floorperson or above, the dealer shall shuffle the cards, either manually or by use of an automated card shuffling device, so that the cards are randomly intermixed. Upon completion of the shuffle, the dealer or automated shuffling device shall place the deck of cards in a single stack. The certificate holder may use an automated card shuffling device which, upon completion of the shuffling of the cards, inserts the stack of cards directly into a dealing shoe.
(b) If an automated card shuffling device is being used, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, and the device reveals that an incorrect number of cards are present, the deck shall be removed from the table.
(c) After the cards have been shuffled and stacked, the dealer shall:
(1) If the cards were shuffled using an automated card shuffling device, deal or deliver the cards in accordance with § 667a.8, § 667a.9 or § 667a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedures for dealing the cards from an automated dealing shoe).
(2) If the cards were shuffled manually or were preshuffled, cut the cards in accordance with subsection (d).
(d) If a cut of the cards is required, the dealer shall place the cover card in the stack at least ten cards in from the top of the stack. Once the cover card has been inserted, the dealer shall take all cards above the cover card and the cover card and place them on the bottom of the stack. The stack of cards shall then be inserted into the dealing shoe for commencement of play.
(e) After the cards have been cut and before any cards have been dealt, a floorperson or above may require the cards to be recut if the floorperson determines that the cut was performed improperly or in any way that might affect the integrity or fairness of the game.
(f) If there is no gaming activity at a Flop Poker table which is open for gaming, the cards shall be spread out on the table face down unless a player requests that the cards be spread face up on the table. After the first player arriving at the table is afforded an opportunity to visually inspect the cards, the procedures in § 667a.4(c) (relating to opening of the table for gaming) and this section shall be completed.
(g) A certificate holder may utilize a dealing shoe or other device that automatically reshuffles and counts the cards provided that the device is submitted to the Bureau of Gaming Laboratory Operations and approved in accordance with § 461a.4 (relating to submission for testing and approval) prior to its use in the licensed facility. If a certificate holder is utilizing the approved device, subsections (d)—(f) do not apply.
§ 667a.6. Flop Poker rankings.
(a) The rank of the cards used in Flop Poker, in order of highest to lowest rank, shall be: ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. Notwithstanding the foregoing, an ace may be used to complete a straight flush or a straight formed with a 2, 3, 4 and 5 but may not be combined with any other sequence of cards (for example, queen, king, ace, 2 and 3). All suits shall be equal in rank.
(b) The permissible five-card Poker hands at the game of Flop Poker, in order of highest to lowest rank, shall be:
(1) A royal flush, which is a hand consisting of an ace, king, queen, jack and 10 of the same suit.
(2) A straight flush, which is a hand, other than a royal flush, consisting of five cards of the same suit in consecutive ranking, with king, queen, jack, 10 and 9 being the highest ranking straight flush and ace, 2, 3, 4 and 5 being the lowest ranking straight flush.
(3) A four-of-a-kind, which is a hand consisting of four cards of the same rank, with four aces being the highest ranking four-of-a-kind and four 2s being the lowest ranking four-of-a-kind.
(4) A full house, which is a hand consisting of a three-of-a-kind and a pair, with three aces and two kings being the highest ranking full house and three 2s and two 3s being the lowest ranking full house.
(5) A flush, which is a hand consisting of five cards of the same suit, not in consecutive order, with ace, king, queen, jack and 9 being the highest ranking flush and 2, 3, 4, 5 and 7 being the lowest ranking flush.
(6) A straight, which is a hand consisting of five cards of more than one suit and of consecutive rank, with an ace, king, queen, jack and 10 being the highest ranking straight and an ace, 2, 3, 4 and 5 being the lowest ranking straight.
(7) A three-of-a-kind, which is a hand consisting of three cards of the same rank, with three aces being the highest ranking three-of-a-kind and three 2s being the lowest ranking three-of-a-kind.
(8) Two pairs, which is a hand consisting of two pairs, with two aces and two kings being the highest ranking two pair and two 3s and two 2s being the lowest ranking two pair.
(9) A pair, which is a hand consisting of two cards of the same rank, with two aces being the highest ranking pair and two 2s being the lowest ranking pair.
(c) When comparing two Poker hands that are of identical rank under subsection (b), or that do not contain the hands listed in subsection (b), the hand that contains the highest ranking card under subsection (a), which is not contained in the other hand, shall be considered the higher ranking hand. If the hands are of identical rank after the application of this subsection, the hands shall be considered a tie.
(d) If the certificate holder is offering the Three Card Bonus Wager, the three-card Poker hands eligible for a payout are:
(1) A royal, which is a hand consisting of an ace, king and queen of the same suit.
(2) A straight flush, which is a hand consisting of three cards of the same suit in consecutive ranking, other than a royal.
(3) A three-of-a-kind, which is a hand consisting of three cards of the same rank.
(4) A straight, which is a hand consisting of three cards of more than one suit and of consecutive rank.
(5) A flush, which is a hand consisting of three cards of the same suit, regardless of rank.
(6) A pair, which is a hand consisting of two cards of the same rank.
§ 667a.7. Wagers.
(a) Wagers at Flop Poker shall be made by placing value chips or plaques on the appropriate areas of the table layout. Verbal wagers accompanied by cash may not be accepted.
(b) Only players who are seated at a Flop Poker table may wager at the game. Once a player has placed a wager and received cards, that player shall remain seated until the completion of the round of play. If a player leaves the table during a round of play, any wagers made by the player may be considered abandoned and may be treated as losing wagers.
(c) All wagers, except the Flop Wager, shall be placed prior to the dealer announcing ''no more bets'' in accordance with the dealing procedure in § 667a.8, § 667a.9 or § 667a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedures for dealing the cards from an automated dealing shoe). Except as provided in § 667a.11(b) (relating to procedures for completion of each round of play), a wager may not be made, increased or withdrawn after the dealer has announced ''no more bets.''
(d) The following wagers may be placed in the game of Flop Poker:
(1) To participate in a round of play, each player shall place a Pot Wager equal to the table minimum and an Ante Wager.
(2) A player shall compete against a posted paytable by placing a Flop Wager equal to the player's Ante Wager, in accordance with § 667a.11(b).
(3) If specified in its Rules Submission under § 601a.2 (relating to table games Rules Submissions), a certificate holder may offer to each player at a Flop Poker table the option to make an additional Three Card Bonus Wager that the player's first three cards will contain a pair or better.
(4) If specified in its Rules Submission under § 601a.2, a certificate holder may offer to each player at a Flop Poker table the option to make an additional Progressive Flop Wager that two of the community cards and the player's three cards will contain a flush or better. After placing the Pot and Ante Wagers required under subsection (d)(1), a player may make an additional Progressive Flop Wager by placing a value chip on the designated betting area prior to the dealer announcing ''no more bets.''
(e) A player may not wager on more than one player position at a Flop Poker table.
§ 667a.8. Procedure for dealing the cards from a manual dealing shoe.
(a) If a manual dealing shoe is used, the dealing shoe must be located on the table in a location approved by the Bureau of Casino Compliance in accordance with § 601a.10(g) (relating to approval of table game layouts, signage and equipment). Once the procedures required under § 667a.5 (relating to shuffle and cut of the cards) have been completed, the stacked deck of cards shall be placed in the dealing shoe by the dealer or by the automated card shuffling device.
(b) Prior to dealing the cards, the dealer shall announce ''no more bets'' and, if the Progressive Flop Wager is being offered, use the progressive table game system to prevent the placement of any additional Progressive Flop Wagers. If any Progressive Flop Wagers have been made, the dealer shall collect the wagers and, on the layout in front of the table inventory container, verify that the number of value chips wagered equals the number of Progressive Flop Wagers accepted by the progressive table game system. The dealer shall then place the value chips into the table inventory container.
(c) After all players have placed their Ante, Pot, Three Card Bonus and Progressive Flop Wagers, the dealer shall collect each player's Pot Wager and place it in the center of the table in the area designated for the placement of the Pot Wagers.
(d) The dealer shall then, starting with the player farthest to the dealer's left and continuing around the table in a clockwise manner, deal one card at a time to each player who placed the required wagers in accordance with § 667a.7(d)(1) (relating to wagers) until each player who placed the required wagers has three cards. Each card shall be removed from the dealing shoe with the hand of the dealer that is the closest to the dealing shoe and placed on the appropriate area of the layout with the opposite hand.
(e) After three cards have been dealt to each player, the dealer shall deal the three community cards in accordance with § 667a.11 (relating to procedures for completion of each round of play). After all community cards have been dealt, the dealer shall remove the stub from the manual dealing shoe and, except as provided in subsection (e), place the stub in the discard rack without exposing the cards.
(f) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.
(g) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.
(h) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.
§ 667a.9. Procedure for dealing the cards from the hand.
(a) If the cards are dealt from the dealer's hand, the following requirements shall be observed:
(1) An automated shuffling device shall be used to shuffle the cards.
(2) After the procedures required under § 667a.5 (relating to shuffle and cut of the cards) have been completed, the dealer shall place the stacked deck of cards in either hand. After the dealer has chosen the hand in which he will hold the cards, the dealer shall continue to use that hand whenever holding the cards during that round of play. The cards held by the dealer shall be kept over the table inventory container and in front of the dealer at all times.
(b) Prior to dealing any cards, the dealer shall announce ''no more bets'' and, if the Progressive Flop Wager is being offered, use the progressive table game system to prevent the placement of any additional Progressive Flop Wagers. If any Progressive Flop Wagers have been made, the dealer shall collect the wagers and, on the layout in front of the table inventory container, verify that the number of value chips wagered equals the number of Progressive Flop Wagers accepted by the progressive table game system. The dealer shall then place the value chips into the table inventory container.
(c) After all players have placed their Ante, Pot, Three Card Bonus and Progressive Flop Wagers, the dealer shall collect each player's Pot Wager and place it in the center of the table in the area designated for the placement of the Pot Wagers.
(d) The dealer shall then, starting with the player farthest to the dealer's left and continuing around the table in a clockwise manner, deal one card at a time to each player who placed the required wagers in accordance with § 667a.7(d)(1) (relating to wagers) until each player who placed the required wagers has three cards. To deal each card, the dealer shall hold the deck of cards in the chosen hand and use the other hand to remove the top card of the deck and place it face down on the appropriate area of the layout.
(e) After three cards have been dealt to each player, the dealer shall deal the three community cards in accordance with § 667a.11 (relating to procedures for completion of each round of play). After all community cards have been dealt, the dealer shall, except as provided in subsection (e), place the stub in the discard rack without exposing the cards.
(f) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.
(g) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.
(h) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.
§ 667a.10. Procedures for dealing the cards from an automated dealing shoe.
(a) If the cards are dealt from an automated dealing shoe, the following requirements shall be observed:
(1) After the procedures required under § 667a.5 (relating to shuffle and cut of the cards) have been completed, the cards shall be placed in the automated dealing shoe.
(2) Prior to the shoe dispensing any stacks of cards, the dealer shall announce ''no more bets'' and, if the Progressive Flop Wager is being offered, use the progressive table game system to prevent the placement of any additional Progressive Flop Wagers. If any Progressive Flop Wagers have been made, the dealer shall collect the wagers and, on the layout in front of the table inventory container, verify that the number of value chips wagered equals the number of Progressive Flop Wagers accepted by the progressive table game system. The dealer shall then place the value chips into the table inventory container.
(b) After all players have placed their Ante, Pot, Three Card Bonus and Progressive Flop Wagers, the dealer shall collect each player's Pot Wager and place it in the center of the table in the area designated for the placement of the Pot Wagers.
(c) The dealer shall deliver the first stack of cards dispensed by the automated dealing shoe face down to the player farthest to the dealer's left who has placed the required wagers in accordance with § 667a.7(d)(1) (relating to wagers). As the remaining stacks are dispensed to the dealer by the automated dealing shoe, the dealer shall, moving clockwise around the table, deliver a stack face down to each of the other players who has placed a required wager in accordance with § 667a.7(d)(1). The dealer shall then deliver a stack of three cards face down under a cover card to the area designated for the placement of the three community cards.
(d) After each stack of three cards has been dispensed and delivered in accordance with subsection (c), the dealer shall remove the remaining cards from the automated dealing shoe and, except as provided in subsection (e), place the stub in the discard rack without exposing the cards.
(e) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.
(f) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.
(g) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.
§ 667a.11. Procedures for completion of each round of play.
(a) After the dealing procedures required under § 667a.8, § 667a.9 or § 667a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedures for dealing the cards from an automated dealing shoe) have been completed, each player shall examine his cards subject to the following limitations:
(1) Each player who wagers at Flop Poker shall be responsible for his own hand and no person other than the dealer and the player to whom the cards were dealt may touch the cards of that player.
(2) Each player shall keep his cards in full view of the dealer at all times.
(b) After each player has examined his cards, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table, ask each player if he wishes to fold or place a Flop Wager equal to his Ante Wager. If a player folds, the dealer shall collect the Ante Wager but the player's cards shall remain on the layout. A player who folds will be eligible to win the Three Card Bonus and Progressive Flop Wagers in accordance with subsection (d) and the Pot in accordance with subsection (e).
(c) Unless the certificate holder is utilizing an automated dealing shoe that dispenses the stack of community cards, once all players have either placed a Flop Wager or folded, the dealer shall burn the next card. The dealer shall then deal the flop face up to the designated area for the community cards.
(d) After the three community cards have been revealed, the dealer shall, beginning with the player farthest to the dealer's right and moving counterclockwise around the table, turn the three cards of each player face up on the layout. The dealer shall then settle the Ante, Flop, Three Card Bonus and Progressive Flop Wagers as follows provided that the Ante, Flop, Progressive Flop and Three Card Bonus Wagers of each player shall be resolved one player at a time regardless of outcome:
(1) For each player who placed a Three Card Bonus Wager, the dealer shall form the highest ranking three-card Poker hand as described in § 667a.6(d) (relating to Flop Poker rankings) from the three cards dealt to each player. If the player's hand contains a pair or better, the dealer shall pay the winning wager in accordance with § 667a.12(c) (relating to payout odds; Envy Bonus; rate of progression; payout limitation).
(2) The dealer shall then select five cards from the player's three cards and two of the community cards to form the highest ranking five-card Poker hand. If the player's five-card Poker hand contains a pair of jacks or better, the dealer shall pay the winning Ante and Flop Wagers in accordance with § 667a.12(a) and (b). If a player placed a Progressive Flop Wager and the player's five-card Poker hand contains a flush or better, the dealer shall:
(i) Verify that the hand is a winning hand.
(ii) Verify that the appropriate light on the progressive table game system has been illuminated.
(iii) Have a floorperson or above validate the progressive payout in accordance with the certificate holder's approved internal control procedures.
(iv) Pay the winning Progressive Flop Wager in accordance with the payout odds in § 667a.12(d). If a player has won a progressive payout that is a percentage of the jackpot amount on the progressive meter, the progressive payout may not be paid from the table inventory container. If a player has won a progressive payout that is not being paid from the table inventory container, the cards of that player shall remain on the table until the necessary documentation has been completed.
(e) After settling each player's Ante, Flop, Three Card Bonus and Progressive Flop Wagers, the dealer shall settle the Pot Wager by determining which player's five-card Poker hand ranks the highest. The player with the highest ranking five-card Poker hand shall be paid the entire Pot amount. If there is a tie hand, the player with the next highest card shall be awarded the entire Pot amount. If there is a tie hand and players have identical hands, the Pot shall be split evenly between the winning players.
(f) After all wagers have been settled, the dealer shall remove all remaining cards from the table and place them in the discard rack in a manner that permits the reconstruction of each hand in the event of a question or dispute.
§ 667a.12. Payout odds; Envy Bonus; rate of progression; payout limitation.
(a) A certificate holder shall pay each winning Ante Wager at odds of 1 to 1.
(b) A certificate holder shall pay the player's winning Flop Wager in accordance with the following odds:
Hand Payout Royal flush 1,000 to 1 Straight flush 500 to 1 Four-of-a-kind 100 to 1 Full house 30 to 1 Flush 20 to 1 Straight 10 to 1 Three-of-a-kind 4 to 1 Two pair 2 to 1 A pair of jacks, queens, kings or aces 1 to 1 (c) A winning Three Card Bonus Wager shall be paid at the following odds:
Hand Payout Royal 100 to 1 Straight flush 50 to 1 Three-of-a-kind 25 to 1 Straight 6 to 1 Flush 3 to 1 A pair 1 to 1 (d) For Progressive Flop Wagers:
(1) Winning Progressive Flop Wagers shall be paid at the odds in one of the following payout tables selected by the certificate holder in its Rules Submission filed in accordance with § 601a.2 (relating to table games Rules Submissions):
Hand Paytable A Paytable B Royal flush 100% of meter 100% of meter Straight flush 5% of meter 5% of meter Four-of-a-kind 250 for 1 250 for 1 Full house 30 for 1 50 for 1 Flush 20 for 1 25 for 1 (2) A player shall receive the payout for only the highest ranking five-card Poker hand formed.
(3) The rate of progression for the meter used for the progressive payout in paragraph (1) must be in the certificate holder's Rules Submission filed in accordance with § 601a.2. The initial and reset amount must also be in the certificate holder's Rules Submission and may not be less than $10,000.
(4) Winning Progressive Flop Wagers shall be paid in accordance with the amount on the meter when it is the player's turn to be paid in accordance with § 667a.11(d)(2) (relating to procedures for completion of each round of play).
§ 667a.13. Irregularities.
(a) A card that is found face up in the shoe or the deck while the cards are being dealt may not be used in that round of play and shall be placed in the discard rack. If more than one card is found face up in the shoe or the deck during the dealing of the cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.
(b) A card drawn in error without its face being exposed shall be used as though it were the next card from the shoe or the deck.
(c) If any player or the area designated for the placement of the community cards is dealt an incorrect number of cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.
(d) If an automated card shuffling device is being used and the device jams, stops shuffling during a shuffle or fails to complete a shuffle cycle, the cards shall be reshuffled.
(e) If an automated dealing shoe is being used and the device jams, stops dealing cards or fails to deal cards during a round of play, the round of play shall be void, all wagers shall be returned to the players and the cards shall be removed from the device and reshuffled with any cards already dealt.
(f) If an automated card shuffling device or automated dealing shoe malfunctions and cannot be used, the automated card shuffling device or automated dealing shoe shall be covered or have a sign indicating that the automated card shuffling device or automated dealing shoe is out of order placed on the device before any other method of shuffling or dealing may be utilized at that table.
CHAPTER 668a. PROPS & HOPS Sec.
668a.1. Props & Hops table; physical characteristics. 668a.2. Wagers. 668a.3. Dice; shaker; procedure for completion of each round of play. 668a.4. Payout odds. § 668a.1. Props & Hops table; physical characteristics.
(a) Props & Hops shall be played at a table having betting positions for six players on one side of the table and a place for the dealer on the opposite side of the table.
(b) The layout for a Props & Hops table shall be submitted to the Bureau of Gaming Operations and approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment) and contain, at a minimum:
(1) The name or logo of the certificate holder.
(2) Areas that depict all wagers authorized under § 668a.2 (relating to wagers).
(3) A separate circle located to the right of the dealer for the placement of the shaker.
(4) A player position diagram demonstrating the proper placement of each player's wagers.
(5) If offering the Six Eight Shake Wager, the requirements to win and the provision that player's may take down the wager at any time prior to a 7 being rolled.
(6) The payout odds, in accordance with § 668a.4 (relating to payout odds), for all permissible wagers offered by the certificate holder. If the payout odds are not on the layout, a sign identifying the payout odds shall be posted at each Props & Hops table.
(c) Each Props & Hops table must have a drop box with a tip box attached on the same side of the gaming table as, but on opposite sides of, the dealer, as approved by the Bureau of Casino Compliance in accordance with § 601a.10(g).
§ 668a.2. Wagers.
(a) Wagers shall be made before the dice are shaken.
(b) Wagers shall be made by placing value chips or plaques on the appropriate areas of the layout. Verbal wagers accompanied by cash may not be accepted.
(c) Only players who are seated at a Props & Hops table may place a wager at the game. Once a player has placed a wager, that player shall remain seated until the completion of the round of play.
(d) The following Double Wagers are authorized in the game of Props & Hops:
(1) A Two the Hardway Bet placed in a box which shows two dice, each of which displays a value of 1. A Two the Hardway Bet shall win if a total of 2 is thrown on the next roll and shall lose if any other combination is thrown.
(2) A Four the Hardway Bet placed in a box which shows two dice, each of which displays a value of 2. A Four the Hardway Bet shall win if a total of 4 is thrown on the next roll with a 2 appearing on each die and shall lose if any other combination is thrown.
(3) A Six the Hardway Bet placed in a box which shows two dice, each of which displays a value of 3. A Six the Hardway Bet shall win if a total of 6 is thrown on the next roll with a 3 appearing on each die and shall lose if any other combination is thrown.
(4) An Eight the Hardway Bet placed in a box which shows two dice, each of which displays a value of 4. An Eight the Hardway Bet shall win if a total of 8 is thrown on the next roll with a 4 appearing on each die and shall lose if any other combination is thrown.
(5) A Ten the Hardway Bet placed in a box which shows two dice, each of which displays a value of 5. A Ten the Hardway Bet shall win if a total of 10 is thrown on the next roll with a 5 appearing on each die and shall lose if any other combination is thrown.
(6) A Twelve the Hardway Bet placed in a box which shows two dice, each of which displays a value of 6. A Twelve the Hardway Bet shall win if a total of 12 is thrown on the next roll and shall lose if any other combination is thrown.
(e) The following Any Number Wagers are authorized in the game of Props & Hops:
(1) A One-Two Bet placed in a box which shows two dice, one of which displays a value of 1 and the other displays a value of 2. A One-Two Bet shall win if a total of 3 is thrown on the next roll and shall lose if any other combination is thrown.
(2) A One-Three Bet placed in a box which shows two dice, one of which displays a value of 1 and the other displays a value of 3. A One-Three Bet shall win if on the next roll a total of 4 is thrown with a 1 appearing on one die and a 3 appearing on the other die and shall lose if any other combination is thrown.
(3) A One-Four Bet placed in a box which shows two dice, one of which displays a value of 1 and the other displays a value of 4. A One-Four Bet shall win if on the next roll a total of 5 is thrown with a 1 appearing on one die and a 4 appearing on the other die and shall lose if any other combination is thrown.
(4) A One-Five Bet placed in a box which shows two dice, one of which displays a value of 1 and the other displays a value of 5. A One-Five Bet shall win if on the next roll a total of 6 is thrown with a 1 appearing on one die and a 5 appearing on the other die and shall lose if any other combination is thrown.
(5) A One-Six Bet placed in a box which shows two dice, one of which displays a value of 1 and the other displays a value of 6. A One-Six Bet shall win if on the next roll a total of 7 is thrown with a 1 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.
(6) A Two-Three Bet placed in a box which shows two dice, one of which displays a value of 2 and the other displays a value of 3. A Two-Three Bet shall win if on the next roll a total of 5 is thrown with a 2 appearing on one die and a 3 appearing on the other die and shall lose if any other combination is thrown.
(7) A Two-Four Bet placed in a box which shows two dice, one of which displays a value of 2 and the other displays a value of 4. A Two-Four Bet shall win if on the next roll a total of 6 is thrown with a 2 appearing on one die and a 4 appearing on the other die and shall lose if any other combination is thrown.
(8) A Two-Five Bet placed in a box which shows two dice, one of which displays a value of 2 and the other displays a value of 5. A Two-Five Bet shall win if on the next roll a total of 7 is thrown with a 2 appearing on one die and a 5 appearing on the other die and shall lose if any other combination is thrown.
(9) A Two-Six Bet placed in a box which shows two dice, one of which displays a value of 2 and the other displays a value of 6. A Two-Six Bet shall win if on the next roll a total of 8 is thrown with a 2 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.
(10) A Three-Four Bet placed in a box which shows two dice, one of which displays a value of 3 and the other displays a value of 4. A Three-Four Bet shall win if on the next roll a total of 7 is thrown with a 3 appearing on one die and a 4 appearing on the other die and shall lose if any other combination is thrown.
(11) A Three-Five Bet placed in a box which shows two dice, one of which displays a value of 3 and the other displays a value of 5. A Three-Five Bet shall win if on the next roll a total of 8 is thrown with a 3 appearing on one die and a 5 appearing on the other die and shall lose if any other combination is thrown.
(12) A Three-Six Bet placed in a box which shows two dice, one of which displays a value of 3 and the other displays a value of 6. A Three-Six Bet shall win if on the next roll a total of 9 is thrown with a 3 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.
(13) A Four-Five Bet placed in a box which shows two dice, one of which displays a value of 4 and the other displays a value of 5. A Four-Five Bet shall win if on the next roll a total of 9 is thrown with a 4 appearing on one die and a 5 appearing on the other die and shall lose if any other combination is thrown.
(14) A Four-Six Bet placed in a box which shows two dice, one of which displays a value of 4 and the other displays a value of 6. A Four-Six Bet shall win if on the next roll a total of 10 is thrown with a 4 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.
(15) A Five-Six Bet placed in a box which shows two dice, one of which displays a value of 5 and the other displays a value of 6. A Five-Six Bet shall win if on the next roll a total of 11 is thrown with a 5 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.
(f) The following additional wagers are authorized in the game of Props & Hops:
(1) A Field Wager placed in a Field box which shows the numbers 2, 3, 4, 9, 10, 11 and 12 with the 2 and the 12 circled. A Field Bet shall win if on the next roll the combined total of the dice equals a 2, 3, 4, 9, 10, 11 or 12 and lose if any other combination is thrown.
(2) A Hop the Top Wager in the Hop the Top box which shall win if any of the combinations of dice in the top row of the layout are rolled.
(3) A Hop the Left Wager in the Hop the Left box which shall win if any combinations of dice on the left side of the layout are rolled.
(4) A Hop the Right Wager in the Hop the Right box which shall win if any combinations of dice on the right side of the layout are rolled.
(5) A Hop the Center Wager in the Hop the Center box which shall win if any combinations of dice on the center of the layout are rolled.
(6) A 1-6 and Under Wager in the box which shows two dice, one of which displays a value of 1 and the other displays a value of 6, and Under. This wager shall win if the 1-6 is rolled or any other combination of the two dice whose total is under seven.
(7) A 3-4 and Over Wager in the box which shows two dice, one of which displays a value of 3 and the other displays a value of 4, and Over. This wager shall win if the 3-4 is rolled or any other combination of the two dice whose total is greater than seven.
(8) A Six Eight Shake Wager in the circles at the top of the table layout. This wager shall win if each combination of six (a 1-5, 2-4 and 3-3) and each combination of eight (2-6, 3-5 and 4-4) is thrown before a seven. A player may remove this wager at any time prior to a seven being rolled.
§ 668a.3. Dice; shaker; procedure for completion of each round of play.
(a) Props & Hops shall be played with two dice that comply with § 603a.12(b) (relating to dice; physical characteristics) and the receipt and inspection requirements in § 603a.13 (relating to dice; receipt, storage, inspection and removal from use).
(b) Props & Hops shall be played with a dice shaker, approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment), which shall be used to shake the two dice to arrive at the winning combinations. The dice shaker shall be designed and constructed to maintain the integrity of the game and must:
(1) Be capable of housing two dice that when not being shaken must be maintained in the shaker. Dice that have been placed in a dice shaker for use in gaming may not remain on a table for more than 24 hours.
(2) Be designed to prevent the dice from being seen while being shaken.
(3) Have the name or logo of the certificate holder imprinted or impressed thereon.
(c) The dice shaker shall be the responsibility of the dealer and may not be left unattended while at the table.
(d) A shaker and two dice shall be presented at the Props & Hops table for gaming. The floorperson, in the presence of the dealer, shall place the dice in the shaker. Prior to the commencement of play at the table and after each round of play, the dealer shall shake the covered shaker.
(e) After all players have placed their wagers, the dealer shall announce ''no more bets.'' If any players placed a Six Eight Shake Wager, beginning with the player to the dealer's right, and continuing counterclockwise around the table, the dealer shall place the player's wager in the first designated Six Eight Shake circle on the dealer's right located at the top of the table layout. After all Six Eight Shake Wagers have been placed in the designated circles, the dealer shall then place a red lammer button on each two-dice combination of six and eight (1-5, 2-4, 3-3, 2-6, 3-5 and 4-4).
(f) The dealer shall then offer the covered dice shaker to the player farthest to the dealer's left. The player shall shake the covered shaker at least three times to cause a random mixture of the dice. Once the player has shaken the dice, the player shall return the covered shaker to the layout. If the player shaking the dice removes the lid, the shaker shall be recovered and shaken again.
(g) The dealer shall then remove the lid and place the uncovered shaker in the designated circle on the table layout. The shaker shall remain uncovered in the designated area until all wagers have been settled. If the dealer uncovers the shaker and a die falls out of the shaker, the dealer shall call a ''no roll.'' The dice shall then be shaken again in accordance with subsection (f).
(h) The dealer shall then announce the numbers on the uppermost or skyward sides of the two dice and place a pointer marker on the corresponding area of the layout. If one die comes to rest on top of the other or if the dice do not land flat on the bottom of the shaker after being tossed, the dealer shall call a ''no roll.'' The dice shall be shaken again in accordance with subsection (f).
(i) After a valid roll, the dealer shall then collect all losing wagers before paying out winning wagers in accordance with § 668a.4 (relating to payout odds) provided that if any player placed Six Eight Shake Wager and if the number rolled corresponds to one of the boxes on the table layout that contains a lammer button, the dealer shall remove the lammer button and place it in the Six Eight Shake circle on the table layout furthest to the dealer's right. Each time one of the preselected numbers containing a lammer is rolled, the lammer will be collected and placed on the Six Eight Shake circle next to the previous lammer. If there is a wager in the Six Eight Shake circle, the lammer shall be placed on top of the wager. If all six combinations of dice are thrown and all six lammer buttons are placed on the designated Six Eight Shake circles before a seven is thrown, the dealer shall pay each winning Six Eight Shake Wager in accordance with § 668a.4.
(j) After all losing wagers have been collected and all winning wagers have been paid, the dealer shall cover and shake the shaker.
(k) The same player who shook the dice shall continue to shake the dice during each subsequent round of play until the player shakes a 7. Once the total of the dice is a 7, the dice shaker will be passed to the next player to the left at the next round of play.
§ 668a.4. Payout odds.
The certificate holder shall pay out winning Props & Hops wagers as follows:
Wager Payout Odds Double Wager 30 to 1 Any Number Wager 15 to 1 Field Wager: 2 or 12 is rolled 2 to 1 3, 4, 9, 10 or 11 is rolled 1 to 1 Hop the Top 3 to 2 Hop the Left 2 to 1 Hop the Right 2 to 1 Hop the Center 3 to 2 1-6 and Under 1 to 1 3-4 and Over 1 to 1 Six-Eight Shake 150 to 1
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