Pennsylvania Code & Bulletin
COMMONWEALTH OF PENNSYLVANIA

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The Pennsylvania Code website reflects the Pennsylvania Code changes effective through 53 Pa.B. 8238 (December 30, 2023).

58 Pa. Code § 623a.3. Wagers.

§ 623a.3. Wagers.

 (a)  The following wagers are authorized in the games of Craps and Mini-Craps:

   (1)  A Pass Bet placed on the Pass Line of the layout immediately prior to the come out roll. A winning or losing Pass Bet shall be determined as follows:

     (i)   A Pass Bet shall win if, on the come out roll, either:

       (A)   A total of 7 or 11 is thrown.

       (B)   A total of 4, 5, 6, 8, 9 or 10 is thrown and that total is thrown again before a 7 is thrown.

     (ii)   A Pass Bet shall lose if, on the come out roll, either:

       (A)   A total of 2, 3 or 12 is thrown.

       (B)   A total of 4, 5, 6, 8, 9 or 10 is thrown and a 7 is subsequently thrown before that total is thrown again.

   (2)  A Don’t Pass Bet placed on the Don’t Pass Line of the layout immediately prior to the come out roll. A winning or losing Don’t Pass Bet shall be determined as follows:

     (i)   A Don’t Pass Bet shall win if, on the come out roll, either:

       (A)   A total of 2 or 3 is thrown.

       (B)   A total of 4, 5, 6, 8, 9 or 10 is thrown and a 7 is subsequently thrown before that total is thrown again.

     (ii)   A Don’t Pass Bet shall lose if, on the come out roll, either:

       (A)   A total of 7 or 11 is thrown.

       (B)   A total of 4, 5, 6, 8, 9 or 10 is thrown and that total is thrown again before a 7 is thrown.

     (iii)   If a total of 12 is thrown on the come out roll, a Don’t Pass Bet shall be void and any Don’t Pass Bets shall be returned to the players.

   (3)  A Come Bet placed on the Come Line of the layout at any time after the come out roll. If a 4, 5, 6, 8, 9 or 10 is thrown after the placement of a Come Bet, the dealer shall move the Come Bet into the numbered box corresponding to the number that was thrown. A winning or losing Come Bet shall be determined as follows:

     (i)   A Come Bet shall win if either:

       (A)   A total of 7 or 11 is thrown on the roll immediately following placement of the Come Bet.

       (B)   A total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following placement of the Come Bet and that total is thrown again before a 7 is thrown.

     (ii)   A Come Bet shall lose if either:

       (A)   A total of 2, 3 or 12 is thrown on the roll immediately following placement of the Come Bet.

       (B)   A total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following placement of the Come Bet and a 7 is subsequently thrown before that total is thrown again.

   (4)  A Don’t Come Bet placed on the Don’t Come Line of the layout at any time after the come out roll. If a 4, 5, 6, 8, 9 or 10 is thrown after the placement of a Don’t Come Bet, the dealer shall move the Don’t Come Bet into a box adjacent to the numbered box corresponding to the number that was thrown. A winning or losing Don’t Come Bet shall be determined as follows:

     (i)   A Don’t Come Bet shall win if either:

       (A)   A total of 2 or 3 is thrown on the roll immediately following placement of the Don’t Come Bet.

       (B)   A total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following placement of the Don’t Come Bet and a 7 is subsequently thrown before that total is thrown again.

     (ii)   A Don’t Come Bet shall lose if either:

       (A)   A total of 7 or 11 is thrown on the roll immediately following placement of the Don’t Come Bet.

       (B)   A total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following placement of the Don’t Come Bet and that total is thrown again before a 7 is thrown.

     (iii)   If a total of 12 is thrown on the roll immediately following placement of a Don’t Come Bet, the Don’t Come Bet shall be void and any Don’t Come Bets shall be returned to the players.

   (5)  A Place Bet to Win on any of the numbers 4, 5, 6, 8, 9 or 10 that may be made at any time. A Place Bet to Win shall be inactive on a come out roll unless called ‘‘on’’ by the player and confirmed by the dealer through placement of an ‘‘on’’ marker button on top of the player’s wager. A winning or losing Place Bet to Win shall be determined as follows:

     (i)   A Place Bet to Win shall win if the number on which the wager was placed is thrown before a 7 is thrown.

     (ii)   A Place Bet to Win shall lose if a 7 is thrown before the number on which the wager was placed is thrown.

   (6)  A Place Bet to Lose placed in a box adjacent to any of the numbers 4, 5, 6, 8, 9 or 10 that may be made at any time. A Place Bet to Lose shall be inactive on a come out roll unless called ‘‘on’’ by the player and confirmed by the dealer through placement of an ‘‘on’’ marker button on top of the player’s wager. A winning or losing Place Bet to Lose shall be determined as follows:

     (i)   A Place Bet to Lose shall win if a 7 is thrown before the particular number against which the wager is placed is thrown.

     (ii)   A Place Bet to Lose shall lose if the particular number against which the wager is placed is thrown before a 7 is thrown.

   (7)  A Four the Hardway Bet placed in a box which shows two dice, each of which displays a value of 2, that may be made at any time. A Four the Hardway Bet shall be inactive on the come out roll unless called ‘‘on’’ by the player and confirmed by the dealer through placement of an ‘‘on’’ marker button on top of the player’s wager. A winning or losing Four the Hardway Bet shall be determined as follows:

     (i)   A Four the Hardway Bet shall win if a total of 4 is thrown with a 2 appearing on each die before a 4 is thrown in any other way or before a 7 is thrown.

     (ii)   A Four the Hardway Bet shall lose if a total of 4 is thrown without a 2 appearing on each die or a 7 is thrown before a total of 4 is thrown with a 2 appearing on each die.

   (8)  A Six the Hardway Bet placed in a box which shows two dice, each of which displays a value of 3, that may be made at any time. A Six the Hardway Bet shall be inactive on the come out roll unless called ‘‘on’’ by the player and confirmed by the dealer through placement of an ‘‘on’’ marker button on top of the player’s wager. A winning or losing Six the Hardway Bet shall be determined as follows:

     (i)   A Six the Hardway Bet shall win if a total of 6 is thrown with a 3 appearing on each die before a 6 is thrown in any other way or before a 7 is thrown.

     (ii)   A Six the Hardway Bet shall lose if a total of 6 is thrown without a 3 appearing on each die or a 7 is thrown before a total of 6 is thrown with a 3 appearing on each die.

   (9)  An Eight the Hardway Bet placed in a box which shows two dice, each of which displays a value of 4, that may be made at any time. An Eight the Hardway Bet shall be inactive on the come out roll unless called ‘‘on’’ by the player and confirmed by the dealer through placement of an ‘‘on’’ marker button on top of the player’s wager. A winning or losing Eight the Hardway Bet shall be determined as follows:

     (i)   An Eight the Hardway Bet shall win if a total of 8 is thrown with a 4 appearing on each die before an 8 is thrown in any other way or before a 7 is thrown.

     (ii)   An Eight the Hardway Bet shall lose if a total of 8 is thrown without a 4 appearing on each die or a 7 is thrown before a total of 8 is thrown with a 4 appearing on each die.

   (10)  A Ten the Hardway Bet placed in a box which shows two dice, each of which displays a value of 5, that may be made at any time. A Ten the Hardway Bet shall be inactive on the come out roll unless called ‘‘on’’ by the player and confirmed by the dealer through placement of an ‘‘on’’ marker button on top of the player’s wager. A winning or losing Ten the Hardway Bet shall be determined as follows:

     (i)   A Ten the Hardway Bet shall win if a total of 10 is thrown with a 5 appearing on each die before a 10 is thrown in any other way or before a 7 is thrown.

     (ii)   A Ten the Hardway Bet shall lose if a total of 10 is thrown without a 5 appearing on each die or a 7 is thrown before a total of 10 is thrown with a 5 appearing on each die.

   (11)  A Field Bet placed in a box which shows the numbers 2, 3, 4, 9, 10, 11 and 12 that may be made at any time. A winning or losing Field Bet shall be determined as follows:

     (i)   A Field Bet shall win if a 2, 3, 4, 9, 10, 11 or 12 is thrown on the roll immediately following placement of the Field Bet.

     (ii)   A Field Bet shall lose if a 5, 6, 7 or 8 is thrown on the roll immediately following placement of the Field Bet.

   (12)  An Any Seven Bet placed in a box which contains the phrase ‘‘Any Seven’’ that may be made at any time. A winning or losing Any Seven Bet shall be determined as follows:

     (i)   An Any Seven Bet shall win if a 7 is thrown on the roll immediately following placement of the Any Seven Bet.

     (ii)   An Any Seven Bet shall lose if any total other than a 7 is thrown on the roll immediately following placement of the Any Seven Bet.

   (13)  An Any Craps Bet placed in a box which contains the phrase ‘‘Any Craps’’ that may be made at any time. A winning or losing Any Craps Bet shall be determined as follows:

     (i)   An Any Craps Bet shall win if a 2, 3 or 12 is thrown on the roll immediately following placement of the Any Craps Bet.

     (ii)   An Any Craps Bet shall lose if any total other than a 2, 3 or 12 is thrown on the roll immediately following placement of the Any Craps Bet.

   (14)  A Craps Two Bet placed in a box which shows two dice, each of which displays a value of 1, that may be made at any time. A winning or losing Craps Two Bet shall be determined as follows:

     (i)   A Craps Two Bet shall win if a 2 is thrown on the roll immediately following placement of the Craps Two Bet.

     (ii)   A Craps Two Bet shall lose if any total other than a 2 is thrown on the roll immediately following placement of the Craps Two Bet.

   (15)  A Craps Three Bet placed in a box which shows two dice, one of which displays a value of 1 and the other of which displays a value of 2, that may be made at any time. A winning or losing Craps Three Bet shall be determined as follows:

     (i)   A Craps Three Bet shall win if a 3 is thrown on the roll immediately following placement of the Craps Three Bet.

     (ii)   A Craps Three Bet shall lose if any total other than a 3 is thrown on the roll immediately following placement of the Craps Three Bet.

   (16)  A Craps Twelve Bet placed in a box which shows two dice, each of which displays a value of 6, that may be made at any time. A winning or losing Craps Twelve Bet shall be determined as follows:

     (i)   A Craps Twelve Bet shall win if a 12 is thrown on the roll immediately following placement of the Craps Twelve Bet.

     (ii)   A Craps Twelve Bet shall lose if any total other than a 12 is thrown on the roll immediately following placement of the Craps Twelve Bet.

   (17)  An 11 in One Roll Bet placed in a box which shows two dice, one of which displays a value of 5 and the other of which displays a value of 6, that may be made at any time. A winning or losing 11 in One Roll Bet shall be determined as follows:

     (i)   An 11 in One Roll Bet shall win if an 11 is thrown on the roll immediately following placement of the 11 in One Roll Bet.

     (ii)   An 11 in One Roll Bet shall lose if any total other than an 11 is thrown on the roll immediately following placement of the 11 in One Roll Bet.

   (18)  A Craps-Eleven or C and E Bet placed in an area on the table layout that contains the letters ‘‘C’’ and ‘‘E’’ that may be made at any time. A winning or losing Craps-Eleven or C and E Bet shall be determined as follows:

     (i)   A Craps-Eleven or C and E Bet shall win if a 2, 3, 11 or 12 is rolled immediately following placement of the Craps-Eleven or C and E Bet.

     (ii)   A Craps-Eleven or C and E Bet shall lose if any total other than a 2, 3, 11 or 12 is thrown on the roll immediately following placement of the Craps-Eleven or C and E Bet.

   (19)  A Horn Bet placed in a box which contains the words ‘‘Horn Bet’’ that may be made at any time. A Horn Bet shall be placed in units of four. A winning or losing Horn Bet shall be determined as follows:

     (i)   A Horn Bet shall win if a 2, 3, 11 or 12 is thrown on the roll immediately following placement of the Horn Bet.

     (ii)   A Horn Bet shall lose if any total other than a 2, 3, 11 or 12 is thrown on the roll immediately following placement of the Horn Bet.

   (20)  A Horn High Bet placed in a box which contains the words ‘‘Horn High Bet’’ and two dice with a total value of 2, 3, 11 or 12 that may be made at any time. A Horn High Bet shall be placed in units of five. A certificate holder that does not have a designated area on its layout for the acceptance of a Horn High Bet shall break down a Horn High Bet into two separate wagers of four units on the Horn Bet and one unit on one of the boxes which contain two dice with a total value of 2, 3, 11 or 12. A winning or losing Horn High Bet shall be determined as follows:

     (i)   A Horn High Bet shall win if a 2, 3, 11 or 12 is thrown on the roll immediately following placement of the Horn High Bet.

     (ii)   A Horn High Bet shall lose if any total other than a 2, 3, 11 or 12 is thrown on the roll immediately following placement of the Horn High Bet.

   (21)  A Whirl Bet placed in a box which contains the words ‘‘Whirl Bet’’ that may be made at any time. A Whirl Bet shall be placed in units of five. A certificate holder that does not have a designated area on its layout for the acceptance of a Whirl Bet shall break down a Whirl Bet into two separate wagers of four units on the Horn Bet and one unit on the Any Seven Bet. A winning or losing Whirl Bet shall be determined as follows:

     (i)   A Whirl Bet shall win if a 2, 3, 7, 11 or 12 is thrown on the roll immediately following placement of the Whirl Bet.

     (ii)   A Whirl Bet shall lose if any total other than a 2, 3, 7, 11 or 12 is thrown on the roll immediately following placement of the Horn High Bet.

   (22)  A Four the Hardway on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Four the Hardway on the Hop Bet shall be determined as follows:

     (i)   A Four the Hardway on the Hop Bet shall win if a total of 4 is thrown with a 2 appearing on each die on the roll immediately following placement of the Four the Hardway on the Hop Bet.

     (ii)   A Four the Hardway on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Four the Hardway on The Hop Bet.

   (23)  A Six the Hardway on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Six the Hardway on the Hop Bet shall be determined as follows:

     (i)   A Six the Hardway on the Hop Bet shall win if a total of 6 is thrown with a 3 appearing on each die on the roll immediately following placement of the Six the Hardway on the Hop Bet.

     (ii)   A Six the Hardway on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Six the Hardway on the Hop Bet.

   (24)  An Eight the Hardway on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Eight the Hardway on the Hop Bet shall be determined as follows:

     (i)   An Eight the Hardway on the Hop Bet shall win if a total of 8 is thrown with a 4 appearing on each die on the roll immediately following placement of the Eight the Hardway on the Hop Bet.

     (ii)   An Eight the Hardway on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Eight the Hardway on the Hop Bet.

   (25)  A Ten the Hardway on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Ten the Hardway on the Hop Bet shall be determined as follows:

     (i)   A Ten the Hardway on the Hop Bet shall win if a total of 10 is thrown with a 5 appearing on each die on the roll immediately following placement of the Ten the Hardway on the Hop Bet.

     (ii)   A Ten the Hardway on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Ten the Hardway on the Hop Bet.

   (26)  A One-Three or Ace-Trey on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing One-Three or Ace-Trey on the Hop Bet shall be determined as follows:

     (i)   A One-Three or Ace-Trey on the Hop Bet shall win if a total of 4 is thrown with a 1 appearing on one die and a 3 appearing on the other die on the roll immediately following placement of the One-Three or Ace-Trey on the Hop Bet.

     (ii)   A One-Three or Ace-Trey on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the One-Three or Ace-Trey on the Hop Bet.

   (27)  A One-Four or Ace-Four on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing One-Four or Ace-Four on the Hop Bet shall be determined as follows:

     (i)   A One-Four or Ace-Four on the Hop Bet shall win if a total of 5 is thrown with a 1 appearing on one die and a 4 appearing on the other die on the roll immediately following placement of the One-Four or Ace-Four on the Hop Bet.

     (ii)   A One-Four or Ace-Four on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the One-Four or Ace-Four on the Hop Bet.

   (28)  A Two-Three or Deuce-Trey on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Two-Three or Deuce-Trey on the Hop Bet shall be determined as follows:

     (i)   A Two-Three or Deuce-Trey on the Hop Bet shall win if a total of 5 is thrown with a 2 appearing on one die and a 3 appearing on the other die on the roll immediately following placement of the Two-Three or Deuce-Trey on the Hop Bet.

     (ii)   A Two-Three or Deuce-Trey on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Two-Three or Deuce-Trey on the Hop Bet.

   (29)  A One-Five or Ace-Five on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing One-Five or Ace-Five on the Hop Bet shall be determined as follows:

     (i)   A One-Five or Ace-Five on the Hop Bet shall win if a total of 6 is thrown with a 1 appearing on one die and a 5 appearing on the other die on the roll immediately following placement of the One-Five or Ace-Five on the Hop Bet.

     (ii)   A One-Five or Ace-Five on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the One-Five or Ace-Five on the Hop Bet.

   (30)  A Two-Four or Deuce-Four on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Two-Four or Deuce-Four on the Hop Bet shall be determined as follows:

     (i)   A Two-Four or Deuce-Four on the Hop Bet shall win if a total of 6 is thrown with a 2 appearing on one die and a 4 appearing on the other die on the roll immediately following placement of the Two-Four or Deuce-Four on the Hop Bet.

     (ii)   A Two-Four or Deuce-Four on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the One-Five or Ace-Five on the Hop Bet.

   (31)  A One-Six or Ace-Six on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing One-Six or Ace-Six on the Hop Bet shall be determined as follows:

     (i)   A One-Six or Ace-Six on the Hop Bet shall win if a total of 7 is thrown with a 1 appearing on one die and a 6 appearing on the other die on the roll immediately following placement of the One-Six or Ace-Six on the Hop Bet.

     (ii)   A One-Six or Ace-Six on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the One-Six or Ace-Six on the Hop Bet.

   (32)  A Two-Five or Deuce-Five on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Two-Five or Deuce-Five on the Hop Bet shall be determined as follows:

     (i)   A Two-Five or Deuce-Five on the Hop Bet shall win if a total of 7 is thrown with a 2 appearing on one die and a 5 appearing on the other die on the roll immediately following placement of the Two-Five or Deuce-Five on the Hop Bet.

     (ii)   A Two-Five or Deuce-Five on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Two-Five or Deuce-Five on the Hop Bet.

   (33)  A Three-Four or Trey-Four on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Three-Four or Trey-Four on the Hop Bet shall be determined as follows:

     (i)   A Three-Four or Trey-Four on the Hop Bet shall win if a total of 7 is thrown with a 3 appearing on one die and a 4 appearing on the other die on the roll immediately following placement of the Three-Four or Trey-Four on the Hop Bet.

     (ii)   A Three-Four or Trey-Four on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Three-Four or Trey-Four on the Hop Bet.

   (34)  A Two-Six or Deuce-Six on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Two-Six or Deuce-Six on the Hop Bet shall be determined as follows:

     (i)   A Two-Six or Deuce-Six on the Hop Bet shall win if a total of 8 is thrown with a 2 appearing on one die and a 6 appearing on the other die on the roll immediately following placement of the Two-Six or Deuce-Six on the Hop Bet.

     (ii)   A Two-Six or Deuce-Six on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Two-Six or Deuce-Six on the Hop Bet.

   (35)  A Three-Five or Trey-Five on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Three-Five or Trey-Five on the Hop Bet shall be determined as follows:

     (i)   A Three-Five or Trey-Five on the Hop Bet shall win if a total of 8 is thrown with a 3 appearing on one die and a 5 appearing on the other die on the roll immediately following placement of the Three-Five or Trey-Five on the Hop Bet.

     (ii)   A Three-Five or Trey-Five on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Three-Five or Trey-Five on the Hop Bet.

   (36)  A Three-Six or Trey-Six on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Bet shall be determined as follows:

     (i)   A Three-Six or Trey-Six on the Hop Bet shall win if a total of 9 is thrown with a 3 appearing on one die and a 6 appearing on the other die on the roll immediately following placement of the Three-Six or Trey-Six on the Hop Bet.

     (ii)   A Three-Six or Trey-Six on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Three-Six or Trey-Six on the Hop Bet.

   (37)  A Four-Five on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Four-Five on the Hop Bet shall be determined as follows:

     (i)   A Four-Five on the Hop Bet shall win if a total of 9 is thrown with a 4 appearing on one die and a 5 appearing on the other die on the roll immediately following placement of the Four-Five on the Hop Bet.

     (ii)   A Four-Five on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Four-Five on the Hop Bet.

   (38)  A Four-Six on the Hop Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing Bet shall be determined as follows:

     (i)   A Four-Six on the Hop Bet shall win if a total of 10 is thrown with a 4 appearing on one die and a 6 appearing on the other die on the roll immediately following placement of the Four-Six on the Hop Bet.

     (ii)   A Four-Six on the Hop Bet shall lose if any other combination is thrown on the roll immediately following placement of the Four-Six on the Hop Bet.

   (39)  A 6-7-8 Bet placed in an area on the layout for this bet that may be made at any time. A winning or losing 6-7-8 Bet shall be determined as follows:

     (i)   A 6-7-8 Bet shall win if a total of 6, 7 or 8 is thrown on the roll immediately following placement of the 6-7-8 Bet.

     (ii)   A 6-7-8 Bet shall lose if a 2, 3, 4, 5, 9, 10, 11 or 12 is thrown on the roll immediately following placement of the 6-7-8 Bet.

   (40)  A Fire Bet that may only be made prior to the come out roll of a new shooter.

     (i)   A Fire Bet shall win if at least four different unique point totals of either 4, 5, 6, 8, 9 or 10 are made by the shooter before a 7 is thrown.

     (ii)   A Fire Bet shall lose if less than four different unique point totals of either 4, 5, 6, 8, 9 or 10 are made by the shooter before a 7 is thrown.

   (41)  In addition to Place Bets to Win on 4, 5, 6, 8, 9 and 10, a certificate holder may, if specified in its Rules Submission under §  601a.2 (relating to table games Rules Submissions), offer players the option of placing a Buy Bet to receive true odds on the Place Bet to Win. A Buy Bet shall be inactive on a come out roll unless called ‘‘on’’ by the player and confirmed by the dealer through placement of an ‘‘on’’ marker button on top of the player’s wager. A winning or losing Buy Bet shall be determined as follows:

     (i)   A Buy Bet shall win if the number on which the wager was placed is thrown before a 7 is thrown.

     (ii)   A Buy Bet shall lose if a 7 is thrown before the number on which the wager was placed is thrown.

   (42)  In addition to or in lieu of the Place Bets to Lose on 4, 5, 6, 8, 9 and 10, a certificate holder may, if specified in its Rules Submission under §  601a.2, offer players the option of placing a Lay Bet to receive true odds on the Place Bet to Lose. A Lay Bet shall be active on a come out roll unless called ‘‘off’’ by the player and confirmed by the dealer through placement of an ‘‘off’’ marker button on top of the player’s wager. A winning or losing Lay Bets shall be determined as follows:

     (i)   A Lay Bet shall win if a 7 is thrown before the particular number against which the wager is placed is thrown.

     (ii)   A Lay Bet shall lose if the particular number against which the wager is placed is thrown before a 7 is thrown.

   (43)  If Bonus Craps is being offered, the following wagers may be made immediately prior to the come out roll:

     (i)   An All Small Wager which will win if all of the numbers 2 through 6 are thrown before a 7 is thrown.

     (ii)   An All Or Nothing At All Wager which shall win if all of the numbers 2 through 6 and 8 through 12 are thrown before a 7 is thrown.

     (iii)   An All Tall Wager which shall win if all numbers 8 through 12 are thrown before a 7 is thrown.

 (b)  Except as permitted under §  623a.6(e) (relating to supplemental wagers made after the come out roll in support of Pass, Don’t Pass, Come and Don’t Come Bets (taking and laying odds)), the amount of a Craps or Mini-Craps wager:

   (1)  May not be less than the minimum wager.

   (2)  May not be more than the maximum wager.

 (c)  The minimum and maximum wagers shall be posted at each Craps or Mini-Craps table.

Authority

   The provisions of this §  623a.3 amended under 4 Pa.C.S. § §  1202(b)(30), 1207(3) and (9) and 13A02(1), (2) and (4).

Source

   The provisions of this §  623a.3 amended January 31, 2014, effective February 1, 2014, 44 Pa.B. 619. Immediately preceding text appears at serial pages (362400) to (362410).

Cross References

   This section cited in 58 Pa. Code §  623a.2 (relating to Craps and Mini-Craps tables; physical characteristics); 58 Pa. Code §  623a.5 (relating to payout odds); 58 Pa. Code §  623a.11 (relating to additional procedures and rules for the Fire Bet); 58 Pa. Code §  623a.12 (relating to additional procedures and rules for Bonus Craps); and 58 Pa. Code §  623b.3 (relating to Bonus Craps alternate paytable options; change in wager verbiage).



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