§ 809.2. Definitions.
The following words and terms, when used in this chapter, have the following meanings, unless the context clearly indicates otherwise:
Domain name systemThe globally distributed Internet database which maps machine names to IP numbers, and vice versa.
Player deviceThe device that converts communications from the interactive gaming platform into a human interpretable form and converts human decisions into a communication format understood by the interactive gaming platform. The term includes personal computers, mobile phones, tablets, and the like.
Primary serverFirst source for Domain Name System data and responds to queries.
Remote accessAny access from outside the interactive gaming system or interactive gaming system network, including access from other networks within the same facility.
Secondary server or redundancy serverA server that shares the same features and capabilities as the primary server serves and acts as a second or substitutive point of contact in case the primary server is unavailable, busy or overloaded.
Stateful protocolA protocol in which the communication system utilized by the player and the primary or secondary server tracks the state of the communication session.
Stateless protocolA protocol in which neither the player nor the primary or secondary servers communication systems tracks the state of the communication session.
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